
This week is all about the app jam. This is my first experience of a jam and so it is a little daunting. But, in essence, it’s a very similar exercise to the creative piece in week 1. That went OK, and I learned a few lessons from it, so what’s the worst that can happen?
I do feel that this jam has come a little early for me though. As much as I would like to finish the 48 hour stint with a fully working app, I am currently but a few hours into my Flutter test drive, and so the hope of achieving a fully working app within 48 hours is somewhat optimistic, if not unrealistic.
Therefore, my plan for the jam will make allowances for this, and afford as much of the allotted time as possible to the building of the app. Will this be at the expense of the other phases of the process? Possibly, but I will just have to sharpen my focus throughout the earlier stages, making sure that I use my time as efficiently as possible, minimise wasted time, and reach decisions swiftly.
I am fully aware that I have a tendency to over analyse situations in the pursuit of an optimal outcome. This is not necessarily a bad thing in many circumstances, but time is of the essence here, and so I need to make a conscious effort to keep to milestone deadlines wherever possible, and to trust my intuition, if and when necessary, rather than spending too much time gathering supporting evidence.
If I should finish up with a fully working app within 48 hours, that’ll be great. However, that is a secondary concern for me. I am primarily focusing on what I can learn from the process of this jam, which will, in itself, reap rewards during subsequent similar circumstances.
